After introducing true liquid cooling to its gaming phones last year, Redmagic is upping the ante in its 12 Pro by building RGB lights into the transparent cooling loop, too.
And they work! Sort of. The lights do turn on, and they can be set to glow in set patterns, activate for specific apps, or trigger for notifications and calls. The problem is that like last year’s 11 Pro, the cooling system itself uses fluorescent blue liquid, which the lights have to work against. Blue or white lighting just makes it look more blue, green turns out turquoise, and red or orange lights mostly produce colored bubbles swimming in a blue tide.
The liquid-cooling RGBs are joined by a few other lights across the phone, with a small ring below the main camera, a side light that shines out from inside the chassis, and thin strips on the touch-sensitive shoulder buttons. Those don’t have the liquid to work against, so they shine in the intended color and often look quite different from the cooling ring. To complete the inconsistency, there are two strips of visible liquid cooling without RGB lights in the phone’s top-right corner, around and below the Redmagic logo, so those will be blue no matter what. Good luck getting all of this to match.
Some colors just create a spotty lighting effect in the cooling loop.
The top-right cooling is unlit, so it ends up a different color to the rest.
Set everything blue, and it looks consistent. But then what’s the point in adding the lights?
The liquid cooling itself is improved beyond the lights, with output pressure of 130kPa, 85 percent up on the previous generation.
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